Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.


  • Gameplay Programming
    • Implementation of Quality of Life additions, as well as fixing issues present in the game.
    • Networking optimizations in order to allow game servers to run with at least 100 players, via the replication graph.
  • Editor Tools
    • Housekeeping tools to keep the project clean and fix asset issues in bulk.
    • Level Design oriented tools for the level design team.
    • Plugin that handles chunking of cooked packages according to the path of the asset. This allows distribution platforms to patch games more efficiently.